Sunday, June 8, 2008

Just the Tip of the iPhone Iceberg...

I got myself another new sex-pensive toy the other week. Get some 16-gig-iPhone-luvin'. Below are the last pictures I will be taking using the crappy camera on my Treo 650. At least the iPhone's camera is 4 times better.




I actually didn't realize how versatile this phone is, until I got one and explored all its functionality. The iPhone doesn't focus on any one thing, but it covers all of its aspects very well. People who say the iPhone is just an iPod with a phone are sorely mistaken. The app support potential for the iPhone is amazing. Not as extensive as the Palm OS to the Treo series, but it has quite a selection to suit your taste of added functionality to your phone. It can play ROMs of past video game consoles. It can even be a guitar tuner.

One of the aspects of the iPhone is in the gaming arena. There are a number of free simple games already in circulation; from Klondike Solitaire, to Laryrinth (uses motion sensing through the accelerometer for control), to even Dope Wars, just to name a few. But its potential has been barely tapped given the motion sensing capabilities of the iPhone.

Below are three videos that demo what kind of games can be done on the iPhone SDK.

Touch Fighter...



Spore...



Super Monkey Ball baby!!!



Mr. Jobs of Apple seems to have similar concepts in approach as Miyamoto-sama of Nintendo. Those two seem to converge and intersect a little in the gaming space. I realized that I was drawn to different forms of interactivity, and both the iPhone and Nintendo Wii seem to be sporting some form of alternative, simple, yet intuitive, control input (i.e. motion sensing, IR pointing, touchscreen control). Well done you two, keep it up. LOL!

Looks like I just got on the iPhone bandwagon just in time.

END OF LINE...

No comments: